Wednesday, May 18, 2016

Mechanics: Know your physical quantities and Vectors

Physical quantities:

There are three fundamental physical quantities that you need to remember and this should come easy to you 
  • Mass (kilogram(kg))
  • Length (meter(m))
  • Time (second(s))
And this is all you need to worry about for now! 

Do not forget your vectors from Algebra lesson:
Unit vector: Its basic motive is to just state that it is of length 1 and bears no unit. Do not over think this, whenever the word unit vector pops up or i,j,k comes up wit i-hat(^) remember its of magnitude 1. 

Scalar Product or Dot Product: C=A.B {this is the notation}
A.B=ABcostheta {A and B stands for magnitude of A and B, and theta is the angle between A & B from the x-axis}
       It is commutative, in other word, A.B=B.A 
       It can be positive, negative or zero depending on the angle between A & B, if;
0`-90`= +                90`-180`=-      and 90`=0  { in this case ` = degree}

Vector Product or Cross Product:   C=AxB   
AxB  = ABsintheta {just like scalar but instead of cos you use sin)

in case components are given instead of the magnitude of A and B this is needed:
Cx=AyBz-AzBy
Cy=AzBx-AxBz
Cz=AxBy-AyBx 
Do not memorize this, this is really easy to remember. Just remember it has to be C=A1B2-A2B1. You only need to look at the pattern, when looking for  Cx, you first use *y and *z  (alphabetically) and after - just interchange that. Use whatever comes after what you re looking for, e.g.. looking for Cy, z comes right after and then x. therefore Cy=AzBx-AxBz)